We are serious about the learning impact of games
From our Copenhagen office we harness the potential of games to engage people in creating real learning and change.
YEARS OF EXPERIENCE
AWARDS
PROJECTS
MILLION USERS
WHAT WE DO
Corporate gamification & elearning
Interactive 3D simulation training
Playful tools, change & education
WE OFFER
We offer a full-service experienced team that works closely with you all the way from first requirements to final delivery.
We combine game design, game technology, instructional design and psychology to master the art of crafting award-winning learning games, simulations and training.
We use a process that has been perfected over 15 years, and ensures that we can offer you a solution that delivers what you are looking for.
WE ARE
A full service award-winning company with +15 years of expertise. We see games as a powerful language that can shape the world and how we learn.
We have extensive experience with both Danish, European and international clients within a range of domains and industries.
We stay curious and have extensive experience with many different formats, platforms and technologies, and are able to use the best tool for the job at hand.
With gamification we could to tell the story of an extremely innovative business, which the entire world depends on, in a new and engaging way.
We wanted to engage in a dialogue about our business through gamification and at the same time give all interested the best opportunity to experience it first-hand.
Claus V. Hemmingsen
CEO
Maersk Drilling

WE DELIVER THE POETRY,
PLUMBING & PIRACY
PLUMBING & PIRACY
The poetry (we create)
- Concept development
- Co-creation and Workshops
- Game Design
- Instructional Design
- Behavioral Design
- Narrative Storytelling
The plumbing (we make)
- Project Management
- Interface & User Experience
- 2D Visuals & Animations
- 3D Graphics – VR/AR
- Programming
- Testing
The pirating (we conquer)
- Tie-in to praxis
- User Involvement
- Social Engineering
- Activation & Roll-out
- Partnering
- Stakeholders

The app My Companion worked really well because it visualizes what is about to happen and engages the child in a playful way, e.g. the soap bubble activity which is, in fact, a breathing exercise.
It reduces stress and anxiety in the child and at the same time it creates a safe relationship between the health staff and the family.
Elisabeth Ida Ginsberg
Project Lead
Rigshospitalet, Children’s Hospital
CLIENTS















Learn more about our Research Projects
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